That's important, because your nation's reputation varies, depending on your relationship with a particular foreign power. You can also try to repair or improve your relations with other nations by building consulates and newspaper offices abroad to try to generate sympathy with them, as well as with other foreign nations. So Imperial Glory will let you form coalitions and defensive alliances, request rights of passage, form commercial treaties, and more. The nations of the era were in a constant balancing act as they allied with one another to counter the growing power of their rivals. Russell Crowe isn't in sight, but don't let that keep you from shouting, 'Huzzah!'Īnd, of course, you really can't make a game about this era without having some kind of robust diplomacy system. But doing so will triple your research production for a year, which represents the scientific significance of discovering that historically important item. Meanwhile, the Rosetta stone quest requires you to build up a light infantry and naval force and then link a sea route to Alexandria, Egypt. ![]() For example, the medical revolution quest means that building up to a certain population will let you build hospitals in all your territories at no cost. They represent significant achievements of the era, and by accomplishing quests, you can earn a significant reward. Quests are sort of like the great wonders of the Civilization games. Like in the Civilization games, you can pick which technology to research next, so there are strategic decisions to be made as to whether to focus more on industrial technologies to boost production by unlocking new buildings (which lets you build ships, buildings, and units faster) or military technologies to build more-powerful units.Īnother interesting new feature is quests, which are unlocked when you reach certain milestones, such as by researching a new technology. For one, you can actively research new technologies on a tech tree. To its credit, the developers at Pyro Studios are throwing some intriguing new ideas and concepts into the Total War-like formula. Each turn represents one month, and after 12 months, the game displays a progress report, ranking where your nation is among its competitors. Unit and ship counters look like miniature brass replicas, as if you're actually the leader of your country moving pieces around the map. Europe is divided into provinces, each of which has ratings for food production, population, and resource production, all of which have useful aspects throughout the game. ![]() From here, you'll manage production, move armies and fleets around, engage in trade and diplomacy, and more. You will then play the strategic portion of the game while looking over a map of Europe, which isn't too unlike the map seen in Medieval: Total War, and sort of like a complex game of Risk. Imperial Glory will let you take control of one of five principal powers of the time: France, Britain, Austria, Prussia, or Russia. Imperial Glory will let you indulge your Napoleonic complex. ![]() This has always been a fascinating era in history, with the rise of the nation state, nationalism, and the dawns of the scientific and industrial revolutions, and judging from our time spent with a preview of the game, it appears developer Pyro Studios is taking that all into account. Like Medieval: Total War, Imperial Glory will let you try to take over Europe by alternating you between a turn-based strategic map and real-time battles. You'd be forgiven if you mistook Imperial Glory for something like Napoleon: Total War, because there certainly appears to be quite a bit of Creative Assembly's acclaimed strategy series in this Napoleonic-era strategy game.
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