The patch in the center of the world has coordinates (0, 0). The observer doesn't have a location - you can imagine it as looking out over the world of turtles and patches.Each patch is a square piece of "ground" over which turtles can move.The world is two dimensional and is divided up into a grid of patches. Turtles are agents that move around in the world.In NetLogo, there are three types of agents: Each agent can carry out its own activity, all simultaneously. Agents are beings that can follow instructions. Īgents The NetLogo world is made up of agents. Programming Guide The following material explains some important features of programming in NetLogo. Converts StarLogoT models into NetLogo models.Export and import functions (export data, save and restore state of model).BehaviorSpace: a tool used to collect data from multiple runs of a model.HubNet: participatory simulations using networked devices (including handhelds).Unlimited numbers of agents and variables.Language is Logo dialect extended to support agents and parallelism.Models can be saved as applets to be embedded in web pages.Web-enabled (run within a web browser or download and run locally).Cross-platform: runs on MacOS, Windows, Linux, et al.įeatures You can use the list below to help familiarize yourself with the features NetLogo has to offer. the macro-level patterns that emerge from the interaction of many individuals.the micro-level behavior of individuals.This makes it possible to explore the connection between:. ![]() Modelers can give instructions to hundreds or thousands of independent "agents" all operating in parallel.NetLogo is a programmable modeling environment for simulating complex systems.
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